SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in InitMS_ADPCM in audio/SDL_wave.c (inside the wNumCoef loop).
Exploitability
AV:NAC:LPR:NUI:RScope
S:UImpact
C:HI:HA:H8.8/CVSS:3.1/AV:N/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H